﻿using UnityEngine;
using System;
using System.Collections;

namespace Hont.C2UTool
{
    public interface IC2UAnimationInfoAnalyzer
    {
        int Priority { get; }
        bool CanSlover(Type targetType, string propName);
        C2UStructs.AnimationInfoStruct AnalyzeExecute(string gameObjectPath, string typeName, string propName);
        void ApplyToTarget(C2UStructs.AnimationInfoStruct info, AnimationClip clip, AnimationCurve curve);
    }
}
